Zion Market
Research has published a new report titled “Mobile Entertainment Market by
Services (Mobile Games, Mobile Music, Mobile TV and Others): Global Industry
Perspective, Comprehensive Analysis, and Forecast, 2016 – 2022.” According to
the report, the global mobile entertainment market was valued at approximately
USD 58.44 billion in 2016 and is expected to reach approximately USD 128.12
billion by 2022, growing at a CAGR of around 17.06% between 2017 and 2022.
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Mobile
entertainment deals with different functions associated with mobile
electronics. It includes games, different applications, videos, and music. The
mobile application is very useful in leisure activities, e-commerce, and
communication. E-commerce or on-line shopping through mobile gives many
opportunities to mobile entertainment market.
The global
mobile entertainment market has been witnessing a remarkable surge in the past
few years due to the increasing use of smartphones. On account of consequent
rise in mobile applications due to the technological advancement, the market of
mobile entertainment is growing continuously. Due to increasing population and
easy availability of network accessibility, is expected to boost the sales of
mobile entertainment applications. The
user does not need to pay for every mobile application every time, therefore,
the demand of mobile entertainment applications such as Spotify, Temple Run 2,
Neko Atsume: Kitty Collection, Amazon Kindle etc is increasing continuously.
Affordable prices of smartphones and rising demand from the young population
are some of the emerging trends which are likely to open new market avenues in
the near future.
On the basis
of services of mobile entertainment, the global mobile entertainment market is
divided into mobile games, mobile music, mobile TV, and others. Other
entertainment services segment is further bifurcated into social media,
e-commerce etc. The mobile game segment accounted for approximately 56% share
of the global market in terms of revenue in 2016 due to the high demand of
gaming applications from young population.
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Contents) @
Asia-Pacific
is expected to remain the market leader during the forecast period and
accounted for significant share of the global market revenue in 2016. Growing penetration of smart technology in
the region is one of the major reasons for the growth of the mobile application
market. Asia Pacific is expected to be the fastest growing region in coming
years due to the rapid industrialization and rising individual income. Europe
dominated the smartphone market in 2009 and followed by Asia Pacific. But due
to the high population and rapid adoption of technology in Asia Pacific, this
region surpassed other regions in 2016. Asia Pacific was followed by North
America and Europe in 2016.
Activision
Blizzard, Apple, Electronic Arts, Company Profile, Google, QuickPlay Media,
Rovio International and Spotify are some of the key industry participants of
the mobile entertainment market.
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Other
prominent industry participants include CJ E&M Netmarble, Clear Channel
Radio, Colopl, CyberAgent, DeNa, Disney Interactive, Facebook, Gaana.com,
Gamevil, GREE, Guvera, Hungama MyPlay, IGG, JB Hi-Fi Pty, Kiloo, Konami
Digital, Line, Locojoy, Machine Zone, MindJolt, Mixcloud, OnMobile, RadioTime,
Rara, Rhapsody and Samsung Music Hub.
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Zion Market
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